Description & Purpose - Description and general purpose of the simulator

Purpose:
Obviously the simulator has a purpose. Originally the device was meant as a marketing tool towards a development plan surrounding the Radius Triple-4 fixed wing airplane design. Furthermore the simulator cockpit could be used as a study object regarding seating positioning, field of view, glass instrument layout and design, general look and feel.


an artist impression of the Triple-4 simulator with newly designed front windows section.


Some while ago focus on usability has shifted more towards promotion and events.
The simulator is available as a promotional tool, eye catcher object for fairs, events and all thinkable promotional activities. Fairs, company presentations, personnel parties, weddings and all other thinkable events which need or could use a eye-cather theme to uplift the event. 
Also plans are evolving to have the simulator useful as a tool to have children gain some knowledge of airplanes by means of a well thought of lesson program with the simulator as subject of a master class 'Learn how to pilot a plane'

Description:
The simulator model is largely based on a new and innovative airplane called the Radius Triple-4  designed by Radius Design Experimental. A triple winged, single engine propeller, fixed wing airplane concept with both easy-to-fly and hi performance capabilities. 



3 view drawing of the Radius Triple-4.

Properties and expected flight characteristics of the Triple-4 airplane have been entered into an array of personal computers which run the FAA approved flight simulation software X-Plane. This combination of hardware and software will ensure a smoothly running and realistic looking virtual flight.

The simulator's exterior shapes and features, lines and curves are directly inspired by the original 3 view drawing.
Internal and external structures as well as it's systems are build in close conjunction with the Triple-4 designer.


An X-Plane rendering of the Radius Triple-4 sitting on the runway...

The simulator experience is geared towards novice or inexperienced flyers and even children, but at the same time build to have taken seriously by pilots and aviation professionals. The look and feel of the instrumentation, the controls and switches will be inspired and/or derive from automotive backgrounds. Citroën dashboard and interior parts will predominantly be used.

The simulator is suited to simulate several variants of the Radius Triple Series aircraft: 
a 2 seat Triple-2, a 4 seat Triple-4, a 6 seat Triple-6. The Triple-6 can be flown as a wing mounted dual turbo prop or a aft mounted dual jet engine configuration. 

Portable:
The device is build and crafted to be able to be placed and used indoors. Collapsible into several manageable pieces, the simulator can be setup in virtually every room. Some of the controls and both the seats are adjustable, to make a virtual flight possible for pilots short or tall. Instrumentation and controls are build to be intuitive and easy to use.

The simulator will be transported to the desired location, setup and afterwards removed by us. An instructor will accompany the virtual flying for the duration of the event. He/she will help pilots get in and out of the device, tell the pilot what they need to know and assist throughout the duration of the virtual flights.

Scenery:
The location of the simulated flight can be set basically anywhere in the world, but some area's have better looking scenery available. Most likely MS Flight simulator X will be used for the visual system only, because the scenery engine of this software is much better, more buildings, better looking landscapes and objects. X-Plane will be used as the main flight simulation software because of the superior flight modeling engine.

Some scenery examples:


The device is comes in several parts:

1. The simulator cockpit.
   
    
A fuselage section of the simulated craft, the Radius Triple-4 (the below picture is showing the fuselage in it's current state)

State as of 8th of January 2009 and a design to have a windscreen fitted.

2. An instructors console.
   
    
Located in the rear of the fuselage. The place where the instructor can through challenges towards the trainee pilot.


3. A visual system.
       
200 or 300 degrees field of view. Up to 3 beamers cast an outside world onto a curved projection screen.
           



4. Cosmetic Detailing.
       
A strong and slightly elevated base with upholstery, airfield scenery objects like cones and barriers.

5. The instructor.
       
A skilled and enthusiastic operator for the simulator.