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Description
& Purpose - Description
and general
purpose of the simulator
Purpose:
Obviously the simulator has a purpose.
Originally the device was meant as a marketing tool towards a development plan
surrounding the Radius Triple-4 fixed wing airplane design. Furthermore the simulator
cockpit could be used as a study object regarding seating positioning, field of view,
glass instrument layout and design, general look and feel.

an artist impression of the Triple-4 simulator with newly designed front windows
section.
Some while ago focus on usability has
shifted more towards promotion and events.
The simulator is available as a promotional tool, eye catcher object for fairs,
events and all thinkable promotional activities. Fairs, company presentations, personnel
parties, weddings and all other thinkable events which need or could use a eye-cather
theme to uplift the event.
Also plans are evolving to have the simulator useful as a tool to have children
gain some knowledge of airplanes by means of a well thought of lesson program
with the simulator as subject of a master class 'Learn how to pilot a plane'
Description:
The simulator model is largely based on a new and innovative airplane called the
Radius Triple-4 designed by Radius
Design Experimental. A triple winged, single engine propeller, fixed wing airplane concept with both
easy-to-fly and hi performance capabilities.

3 view
drawing of the Radius Triple-4.
Properties and expected flight characteristics of the Triple-4 airplane have been entered into an
array of personal computers which run the FAA approved flight simulation software
X-Plane. This combination of hardware and software will ensure a smoothly running and
realistic looking virtual flight.
The simulator's exterior shapes and
features, lines and curves are directly inspired by the original 3 view drawing.
Internal and external structures as well as it's systems are build in close conjunction with the
Triple-4 designer.

An X-Plane rendering of the
Radius Triple-4 sitting on the runway...
The simulator experience is geared
towards novice or inexperienced flyers and even children, but at the same time build to have
taken seriously by pilots and aviation professionals. The look and feel of the instrumentation,
the controls and switches will be inspired and/or derive from
automotive backgrounds. Citroën dashboard and interior parts will predominantly
be used.
The simulator is suited to simulate several variants of the Radius Triple
Series aircraft:
a 2 seat Triple-2, a 4 seat Triple-4, a 6 seat Triple-6. The Triple-6 can be
flown as a wing mounted dual turbo prop or a aft mounted dual jet engine
configuration.
Portable:
The device is build and crafted to be able to be placed and used indoors. Collapsible
into several manageable pieces, the simulator can be setup in virtually every
room. Some of the controls and both the seats are adjustable, to make a virtual
flight possible for pilots short or tall. Instrumentation and controls are
build to be intuitive and easy to use.
The simulator will be transported to the
desired location, setup and afterwards removed by us. An instructor will accompany the virtual
flying for the duration of the event. He/she will help pilots get in and
out of the device, tell the pilot what they need to know and assist throughout the
duration of the virtual flights.
Scenery:
The location of the simulated flight can be
set basically anywhere in the world, but some area's have better looking scenery
available. Most likely MS Flight simulator X will be used for the visual
system only, because the scenery engine of this software is much better, more
buildings, better looking landscapes and objects. X-Plane will be used as the
main flight simulation software because of the superior flight modeling engine.
Some scenery examples:
The device is comes in several parts:
1. The simulator cockpit.
A fuselage section
of the simulated craft, the Radius Triple-4 (the below picture is showing the
fuselage in it's current state)

State as of 8th of January
2009 and a design to have a windscreen fitted.
2. An instructors console.
Located in the rear of the
fuselage. The place where the instructor
can through challenges towards the trainee pilot.

3. A visual system.
200
or 300 degrees field of view. Up to
3 beamers cast an outside world onto a
curved projection screen.

4. Cosmetic Detailing.
A strong and slightly elevated base
with upholstery, airfield scenery objects like cones and barriers.
5. The instructor.
A
skilled and enthusiastic operator for the simulator.
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